Teachers: Fabio Franchino, Giorgio Olivero / ToDo.
Issued from the course: Abecedarium – A as in Alphabet, B as in Body, C as in Code, D as in 3D. Workshop at Bachelor of Arts in Visual Communication, SUPSI.
The Abecedarium is a book that was invented in the sixteenth century to learn how to read. The word derives from the late Latin “abecedarium”, from the name of the first four letters of the alphabet. Aim of the abecedarium was to make a letter intuitive through an illustrated alphabet.
During the workshop we have designed and ‘printed’ an abecedarium, in which each letter has to recall a precise concept in an iconic or metaphoric way. The three-dimensional geometries of the letters will be drawn via a code and then made using a 3D printer.
1. Explore the opportunities offered by creative-coding in the design of a physical object.
2. Verify if the design of glyphs can be amplified in an innovative way, through the use of computational strategies and technologies and digital fabrication.
Participants will learn how to use the open-source development environment “Processing” to create shapes, textures and surfaces that can be made with a 3D printer. Often writing code is interpreted solely as an algorithmic solution to technical problems defined a priori. Our approach, on the contrary, shall regard the code as a creative medium that allows you to create dynamic and flexible systems to explore design concepts and formal experimental, unexpected and difficult to create with the ‘traditional’ software design.
Projects and participants
S = Stringy by Leonardo Angelucci
O = Organic by Sara Bellicini
P = Prickly by Serena Cangiano
E = Expansion by Aris Dotti
H = Hollow by Miriam Genchev
F = Furry by Matthieu Gerber
M = Multiplied by Micaela Groppelli
K = Knitted by Ginevra Rudel
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